/*
 *  Camera.h
 *  graphics1
 *
 *  Created by Javier Quevedo on 12/8/08.
 *  Copyright 2008 __MyCompanyName__. All rights reserved.
 *
 */


typedef struct Camera 
	{
		float eyeX, eyeY, eyeZ, centerX, centerY, centerZ;

	}Camera;

void placeCameraAt(Camera * _camera);
//void initCamera (Camera * _camera, float _eyeX,float _eyeY,float  _eyeZ,float _centerX,float _centerY,float _centerZ);
void setCamera (Camera * _camera, float _eyeX,float _eyeY,float  _eyeZ,float _centerX,float _centerY,float _centerZ); 
void moveUp(Camera * _camera, float amount);
void moveDown(Camera * _camera, float _amount);
